

What I found truly unique and intriguing about The Bunker is that it moves the moody aesthetic of the Amnesia series to a more traditional survival horror experience. In an added twist, the placement of collectible items like bullets and fuel, are also randomly placed around the environment to ensure you will stay comfortable within the base. As Henri, you'll need to collect resources and ammo to survive in the base, all while keeping the bunker's power on. This is to give way for the new world design, which features a less guided and semi-open setting to explore. Everything is a bit of a challenge, and we even put a custom mode for you to tune the game how you want, so we put a lot of effort into replayability for this one."Īfter the more cinematic and plot-heavy Amnesia: Rebirth, The Bunker feels more like a back-to-basics approach with a more streamlined narrative. Even up until the ending of the game, there is really not that many strictly narrative-driven walking moments, and I'm super happy we managed to do that. Even in the early stages of design, we talked about how everything in this game should be fun to play a second time. "However, it's more about the player story. "It's a game where the gameplay is definitely in the center, and the story has a bit of a backseat," said Olsson. Planning an escape, he procures resources and uncovers the creepy experiments that have occurred in the facility, including an encounter with a monster known as "The Beast," which lurks throughout the bunker while avoiding the light.Īccording to game director Fredrik Olsson, he stated that he wants The Bunker to be a game that you'll want to play multiple times over, with each run leading to different moments in the "player story."

Playing as the French soldier Henri Clement caught in the trenches during a grueling battle, he finds himself in a seemingly abandoned bunker's infirmary, with little memory of what occurred since the conflict. Amnesia: The Bunker takes place during the height of World War 1.
